At the end he almost turned out very simple, gonna think about how to improve him, he needs more interest like fire stuff and probably will add some detains on the texture in specular and normal map.
Showing posts with label pixologic. Show all posts
Showing posts with label pixologic. Show all posts
Wednesday, December 13, 2017
Sunday, December 10, 2017
Random Knife #3
Finished that knife! Concept by polycount member http://polycount.com/profile/discussions/Priabudiman
Saturday, December 9, 2017
Friday, October 20, 2017
Daily Sculpt #3
Some progress on another daily sculpt that became not very daily at all) Had a lot of problems with this one, but wanted to try new pipeline and get more likeness instead of focusing on the speed!)
Tuesday, October 17, 2017
Monday, October 16, 2017
Daily Sculpt #1.1
Played around with Corona Render and made base setup. Not Final one, pretty sure I'll update it later. But for now looks not too bad) Based on concept by Viktor Titov.
Friday, October 13, 2017
Daily Sculpt #1
Ok time to start this guys again) Daily sculpt based on the concept of Viktor Titiov but i wont show it ahahh cause my sculpt didn't match :D
General rules;
- 1-2 hours to go.
- try to catch most of likeliness
- try to generate own ideas
- create basemash , cause this one were made from sphere
.
General rules;
- 1-2 hours to go.
- try to catch most of likeliness
- try to generate own ideas
- create basemash , cause this one were made from sphere
.
Subscribe to:
Posts (Atom)














