Done 5/9. Finished on the stream. Hope you like it✌️ Inspiration concept by Mat Kolbeck
Showing posts with label 3dsmax. Show all posts
Showing posts with label 3dsmax. Show all posts
Sunday, February 4, 2018
Thursday, January 11, 2018
Tuesday, December 19, 2017
Daily Sculpt #5.1
Refined hair, cloth and added, tweaked few places and posed a bit. Original concept by Sasha Tudvaseva.






Sunday, December 17, 2017
Thursday, December 14, 2017
Genie #4
Decided to develop full character. still inspirated by concept made by Olga Samoilova.
Made fast paint to give myself some visual help to develop body, also will add more gold and other assets , he definitely need chains and cuffs and some other assets .
Made fast paint to give myself some visual help to develop body, also will add more gold and other assets , he definitely need chains and cuffs and some other assets .
Tuesday, December 12, 2017
Saturday, December 9, 2017
Thursday, December 7, 2017
Random Knife #1
Just quick modeling of the knife, concept by nice artist from Polycount http://polycount.com/profile/discussions/Priabudiman
Wednesday, December 6, 2017
Genie #1
Seems like this it's final one, after daily tweaks and cry with the hair, I used for reference Widow from Overwatch, really still can't get how they did it, it looks very simple, but hart to hit , because every stroke should be smart , but still not overdone. Any CC welcome. Concept by Olga Samoilova https://www.instagram.com/p/BbtNhnIh3yz/?taken-by=ollsamoilova
Next step: Gonna retopo and texture this head)
Next step: Gonna retopo and texture this head)
Saturday, December 2, 2017
Friday, November 17, 2017
Overwatch Flashcard #1
Labels:
3dsmax,
blizzard,
cinematic,
Fanart,
lowpoly,
materials,
mei,
overwatch,
practice,
recreation,
Study,
substance painter
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