Friday, October 20, 2017

Daily Sculpt #3.1

Rendeeersss. Concept by Viktor Titov


Daily Sculpt #3

Some progress on another daily sculpt that became not very daily at all) Had a lot of problems with this one, but wanted to try new pipeline and get more likeness instead of focusing on the speed!)

Monday, October 16, 2017

Daily Sculpt #1.1

Played around with Corona Render and made base setup. Not Final one, pretty sure I'll update it later. But for now looks not too bad) Based on concept by Viktor Titov.


Friday, October 13, 2017

Boku No Hero Academia - Cementos #6

Reworked a lot on cementos. Actually this is very confusing ahhah cause super small details bring reeeeally very new look to him.

Daily Sculpt #1

Ok time to start this guys again)  Daily sculpt based on the concept of Viktor Titiov but i wont show it ahahh cause my sculpt didn't match :D
General rules;
- 1-2 hours to go.
- try to catch most of likeliness
- try to generate own ideas
- create basemash , cause this one were made from sphere
.

Monday, October 9, 2017

Boku No Hero Academia - Cementos #3

Late morning update for Cementos. Hmm worked a bit on the hands, to make them closer to what i like, also tested simple pose.

Sunday, October 8, 2017

Friday, October 6, 2017

Boku No Hero Academia - Cementos #1

Early blockout of the Cementos this evening. Slightly blocked some anatomy visuals to practice it. Also this is very important part for stylized characters too. 

Sketchfab Medieval Fantasy Contest #2

First test of the lowpoly guy, really looks bad) And animated test with the torch. 

Wednesday, October 4, 2017

Sketchfab Medieval Fantasy Contest #1

Gathered references, converted everything into swatches to have a good colour palette inspiration and get the overall idea of colour values used in the reference scenes.Still, have no idea what I'm gonna do here =)